@smugumin What a faggot. "At a cost and burden on their studio" You mean the design requirement which they set for themselves? Is this guy really a developer?
This video is what caused me to look into this, the pinned comment man.
When he says "undue burden" on developers, who does he really mean here?
Story, art of all kinds, sound/music, doesn't sound like these would be affected, which would mean programming, QA/test, and security. But as long as they know what the requirements are up front, is it really that much more of a burden on them? Isn't it much more of a burden to have always online servers and DRM servers?
The way he represents the points of the initiative, as well as his simping for live service games, and immediately trying to hide behind the excuse of "oh well this makes it harder for developers, triple A and indie" makes me think he's opposition, likely of the paid variety but whatever the case all I can see is that he is acting in bad faith.
This comment just hits me with how sad the current state of the industry is. "incredible year for gaming" I google games 2002 and get results that show what a real incredible year looks like, and 2002 wasn't really that special, because the years surrounding it from the late 90s to the mid-late 2000s were all great with bangers being released constantly.
I repost pictures I like and talk about mostly video games. I also commission things sometimes and write cringe.Pixiv: https://www.pixiv.net/en/users/1680968