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Notices by CONFIG.SYS: LOADHIGH (loadhigh@bitbang.social)

  1. Embed this notice
    CONFIG.SYS: LOADHIGH (loadhigh@bitbang.social)'s status on Thursday, 30-May-2024 09:33:17 JST CONFIG.SYS: LOADHIGH CONFIG.SYS: LOADHIGH
    • Mathaetaes

    @mathaetaes They say they don't know who is behind it (https://blog.archive.org/2024/05/28/internet-archive-and-the-wayback-machine-under-ddos-cyber-attack/) but who knows.

    In conversation about a year ago from bitbang.social permalink

    Attachments

    1. No result found on File_thumbnail lookup.
      Internet Archive and the Wayback Machine under DDoS cyber-attack
  2. Embed this notice
    CONFIG.SYS: LOADHIGH (loadhigh@bitbang.social)'s status on Thursday, 30-May-2024 06:55:35 JST CONFIG.SYS: LOADHIGH CONFIG.SYS: LOADHIGH

    I completely forgot I uploaded VistaPro 3.20 (the scenery renderer) to the Internet Archive, where you can run it from your browser. For those sudden urges of wanting to create some landscapes.

    https://archive.org/details/vistapro320

    Includes the MakePath tool.

    Don't forget to take screenshots of your creations! Nothing can be retrieved from the disk the in-browser DOSBox keeps, as far as I know.

    (Please be patient with the Archive's speed, they're dealing with persistent DDoS attacks at the moment)

    In conversation about a year ago from bitbang.social permalink
  3. Embed this notice
    CONFIG.SYS: LOADHIGH (loadhigh@bitbang.social)'s status on Thursday, 09-May-2024 07:15:35 JST CONFIG.SYS: LOADHIGH CONFIG.SYS: LOADHIGH

    I've been bitten by the #Factorio bug again and it got me wondering: were there are any #DOS games about automation and optimization?

    Transport Tycoon (Deluxe) shares some ideas with its signal networks, rail bandwidth/congestion and its resource tree of materials (albeit simple, with iron ore -> steel mill -> factory -> goods being the most complicated one)

    Maybe there were some shareware games that went deeper into production chains?

    In conversation about a year ago from bitbang.social permalink
  4. Embed this notice
    CONFIG.SYS: LOADHIGH (loadhigh@bitbang.social)'s status on Saturday, 27-Apr-2024 23:53:12 JST CONFIG.SYS: LOADHIGH CONFIG.SYS: LOADHIGH
    • starfrost

    One of the people who helped archive the MS-DOS 4.0 source code, @starfrost, started writing an extensive and interesting story about the history behind 4.0 and the archived Multitasking DOS (MT-DOS) builds: https://starfrost.net/blog/001-mdos4-part-1/index.html

    (the page didn't render well on mobile for me but it can be fixed by switching to "Reader view" in Firefox)

    #dos #msdos #mtdos

    In conversation about a year ago from bitbang.social permalink

    Attachments


  5. Embed this notice
    CONFIG.SYS: LOADHIGH (loadhigh@bitbang.social)'s status on Saturday, 20-Apr-2024 03:25:53 JST CONFIG.SYS: LOADHIGH CONFIG.SYS: LOADHIGH
    in reply to

    A video showing the rendering process for the final image.

    One reason why it takes so long (relatively, this is on DOSBox at maximum speed) is because the program doesn't do any culling, so it spends a lot of time rendering terrain and trees that will be hidden by something in the foreground later.

    In conversation about a year ago from bitbang.social permalink

    Attachments


  6. Embed this notice
    CONFIG.SYS: LOADHIGH (loadhigh@bitbang.social)'s status on Saturday, 20-Apr-2024 03:25:52 JST CONFIG.SYS: LOADHIGH CONFIG.SYS: LOADHIGH

    Some landscape renders made with Bryce 3D come by on Mastodon this week and it reminded me of the first landscape renderer I used: VistaPro.

    It was was one of many #DOS programs on the "Virtual Reality Madness" compilation disc from 1993. VistaPro also came out on Amiga and Mac OS, and later Windows.

    VistaPro (v1.01) didn't give you much control but the results looked stunning then, if you allowed your computer to render the highest quality image for a few hours that is.

    In conversation about a year ago from bitbang.social permalink

    Attachments


    1. https://files.bitbang.social/media_attachments/files/112/298/351/443/073/445/original/a72071fbb5384b93.png

    2. https://files.bitbang.social/media_attachments/files/112/298/360/472/901/311/original/5381adfd004bccc3.png

    3. https://files.bitbang.social/media_attachments/files/112/298/362/034/587/602/original/b9aa3fef47958f46.png

    4. https://files.bitbang.social/media_attachments/files/112/298/386/831/984/823/original/b22fed0300d7861c.png
    5. Domain not in remote thumbnail source whitelist: comingsoon.markmonitor.com
      Registered & Protected by MarkMonitor
  7. Embed this notice
    CONFIG.SYS: LOADHIGH (loadhigh@bitbang.social)'s status on Saturday, 20-Apr-2024 03:25:51 JST CONFIG.SYS: LOADHIGH CONFIG.SYS: LOADHIGH

    More or less the same scene in VistaPro 3.20 at 1280x1024(!).

    The trees especially got an upgrade, with a full bush of detailed leaves when set to the "ultra-high" setting.

    In conversation about a year ago from bitbang.social permalink

    Attachments


    1. https://files.bitbang.social/media_attachments/files/112/298/758/296/512/065/original/aa04b42180f61b65.png
  8. Embed this notice
    CONFIG.SYS: LOADHIGH (loadhigh@bitbang.social)'s status on Monday, 25-Mar-2024 09:24:56 JST CONFIG.SYS: LOADHIGH CONFIG.SYS: LOADHIGH
    in reply to
    • never obsolete

    @256 Developers, developers, developers, developers! YES!

    In conversation about a year ago from bitbang.social permalink
  9. Embed this notice
    CONFIG.SYS: LOADHIGH (loadhigh@bitbang.social)'s status on Saturday, 23-Mar-2024 17:36:21 JST CONFIG.SYS: LOADHIGH CONFIG.SYS: LOADHIGH

    I always had trouble skipping the "In the beginning" intro of Civilization 1 and the ship departure scene of the original Colonization, because it seemed random when they would finally accept my Escape press or mouse click.

    Turns out the procedural world generation is done during those intros!

    So the faster your system is (or the higher your cycles in DOSBox) the sooner that process is done and you're able to skip the intro.

    In conversation about a year ago from bitbang.social permalink
  10. Embed this notice
    CONFIG.SYS: LOADHIGH (loadhigh@bitbang.social)'s status on Saturday, 17-Feb-2024 23:59:33 JST CONFIG.SYS: LOADHIGH CONFIG.SYS: LOADHIGH

    Few things in our universe are as fluid as the definition of "AI"

    I know from The Computer Chronicles episodes that "AI" was a hot commercial and academic topic from as early as 1984 but this is the first time that I've seen graph searching algorithms to be considered "AI" (see images)

    Is it really just if statements all the way down?

    (Images taken from "Turbo C: The Complete Reference" by Herbert Schildt from 1988, borrowable over at Archive.org)

    In conversation about a year ago from bitbang.social permalink

    Attachments

    1. No result found on File_thumbnail lookup.
      Internet Archive: Digital Library of Free & Borrowable Books, Movies, Music & Wayback Machine

    2. https://files.bitbang.social/media_attachments/files/111/947/405/162/949/912/original/fdad2a317cc2b58a.png

    3. https://files.bitbang.social/media_attachments/files/111/947/405/228/138/431/original/efda4acae7f5aa8e.png
  11. Embed this notice
    CONFIG.SYS: LOADHIGH (loadhigh@bitbang.social)'s status on Thursday, 28-Dec-2023 01:50:55 JST CONFIG.SYS: LOADHIGH CONFIG.SYS: LOADHIGH
    in reply to
    • Anatoly Shashkin💾

    @dosnostalgic It's weird that it isn't enforced by some layer of management.

    Because what's worse than one person being sick? Four, and then sixteen, etc.

    In conversation Thursday, 28-Dec-2023 01:50:55 JST from bitbang.social permalink

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    CONFIG.SYS: LOADHIGH

    CONFIG.SYS: LOADHIGH

    Miracle Ball. Barcode Battler. NE2000 compatible.I used to post about random DOS games that The Script™ picked from a pool of about 17000 games but after about 140 games I unfortunately lost the motivation to continue. If you're really interested they can be found all the way down on my timeline (I posted about the last game on 15-08-2023)

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