It's been a few weeks since I saw my baby magpie friend (the park that I walk through has been fairly absent of magpies in general this month), but today, I saw Dad, Mum, and the little one (who was still very skittish) #photography#birds
And the accompanying video, which includes a visualisation of the flow of fossil chunks through the game's various gameplay phases now that the bare bones (ho ho ho) version of the Research phase is implemented. #gamedev#indiedev https://www.youtube.com/watch?v=Wwu7GPdw8tI
I wrote a little popup system that generates UI based on a few bits of data. For now, I'm only using it on first run to ask which Assembly phase mode should be used, but I'm expecting to use it for other notifications, questions, and maybe tutorials.
Thinking of adding the player avatar into the map phase background, and I'm just starting to realise that maybe past me took the shortcut of using exaggerated scale to control the DOF effect and FOV feel. Might need to make the avatar larger.
Need to add some smarts in so that out of date/redundant destinations are ignored, and turns are a bit more smooth, but players avatars now walk around dig sites \o/
Spent some time refactoring SFX loading so that new audio can be added to/removed from events without making new builds, which will hopefully ease iteration on SFX moving forward now that I've brought @luminareth@twitter.com on board to help out. Super excited to be working with her again!
I write, make, draw, play, game, and do handsome faces. I made Hive Time. Currently making Fossil Sweeper (a game about digging up fossils), Winter's Wake & Icicle (and a stack of side things).My avatar is a stylised self portrait with short messy hair, set within a hexagonal shaped slice of cheese with holes in.#nobridge should not be necessary -_-