Good morning and happy Friday, friendly edges and edge loops! Today in the #CGCafe, we're talking about modeling techniques. We all have to produce shapes to render, one way or another, but which particular ways do you use? Poly modeling, sculpting, box modeling, curve lofting, physics simulation... how on Earth do you make things? You probably use some mixture, and it'll be totally unique to you. I find that fascinating.
Notices by Pixel & Poly Curator (pixelandpolycurator@mastodon.art)
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Pixel & Poly Curator (pixelandpolycurator@mastodon.art)'s status on Saturday, 11-Mar-2023 10:35:32 JST Pixel & Poly Curator -
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Pixel & Poly Curator (pixelandpolycurator@mastodon.art)'s status on Saturday, 11-Mar-2023 10:35:25 JST Pixel & Poly Curator @eldritch48 Let's say, though, that to save your [loved one]'s life, you'll have to model something in a half-hour, you don't know ahead of time what it'll be, and you can choose only one modeling method.... what do you choose?
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Pixel & Poly Curator (pixelandpolycurator@mastodon.art)'s status on Saturday, 11-Mar-2023 10:35:23 JST Pixel & Poly Curator @zicon @eldritch48 Holding them hostage for conversational purposes. Duh.