@zicon @eldritch48 Holding them hostage for conversational purposes. Duh.
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Pixel & Poly Curator (pixelandpolycurator@mastodon.art)'s status on Saturday, 11-Mar-2023 10:35:23 JST Pixel & Poly Curator - clacke likes this.
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Tone 🚴♀️ (zicon@fribygda.no)'s status on Saturday, 11-Mar-2023 10:35:24 JST Tone 🚴♀️ @PixelAndPolyCurator I'm sorry, _what_ are you doing to people's loved ones?! @eldritch48
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Pixel & Poly Curator (pixelandpolycurator@mastodon.art)'s status on Saturday, 11-Mar-2023 10:35:25 JST Pixel & Poly Curator @eldritch48 Let's say, though, that to save your [loved one]'s life, you'll have to model something in a half-hour, you don't know ahead of time what it'll be, and you can choose only one modeling method.... what do you choose?
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Seth Rutledge (eldritch48@mastodon.art)'s status on Saturday, 11-Mar-2023 10:35:30 JST Seth Rutledge @PixelAndPolyCurator I use most of them…poly and curves for hard surfaces, sculpting for characters, cloth sims + sculpting for clothes
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Pixel & Poly Curator (pixelandpolycurator@mastodon.art)'s status on Saturday, 11-Mar-2023 10:35:32 JST Pixel & Poly Curator Good morning and happy Friday, friendly edges and edge loops! Today in the #CGCafe, we're talking about modeling techniques. We all have to produce shapes to render, one way or another, but which particular ways do you use? Poly modeling, sculpting, box modeling, curve lofting, physics simulation... how on Earth do you make things? You probably use some mixture, and it'll be totally unique to you. I find that fascinating.