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LukeAlmighty 🇨🇿 (lukealmighty@gameliberty.club)'s status on Thursday, 04-Jan-2024 21:59:15 JST

  1. Embed this notice
    LukeAlmighty 🇨🇿 (lukealmighty@gameliberty.club)'s status on Thursday, 04-Jan-2024 21:59:15 JST LukeAlmighty 🇨🇿 LukeAlmighty 🇨🇿
    in reply to
    • NEETzsche
    • The Problem :verified_pink:

    @NEETzsche @marine
    Yes, what you said is something, I cannot argue about.
    The game obviously expects only objects, that are moving to be entering the portals.
    https://www.youtube.com/watch?v=vSnWree5wt4

    And, while someone managed to re-write the game with their own phisics engine, you could easily (and correctly) claim, that it's a question of physics implementation then.
    https://www.youtube.com/watch?v=ao1qVi5Qp3Y

    So, all logic has to go back to hypotheticals :D

    In conversation Thursday, 04-Jan-2024 21:59:15 JST from gnusocial.jp permalink

    Attachments

    1. Portal Paradox TESTED
      Will it:1. *Plop*2. *Fling*3. ???Portal 2 actually has moving portals, only found in the "IN CASE OF IMPLOSION LOOK DIRECTLY AT IMPLOSION" section, it can be...
    2. I rewrote Portal from scratch and solved the Portal Paradox
      The Portal Paradox has been the subject of a lot of debate online, but now it has been implemented by rewriting Portal with moving portals.Latest ROM Downloa...

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