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iced depresso (icedquinn@blob.cat)'s status on Monday, 25-Dec-2023 06:14:23 JST

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    iced depresso (icedquinn@blob.cat)'s status on Monday, 25-Dec-2023 06:14:23 JST iced depresso iced depresso
    in reply to
    • gelato_al_pollo
    @gelato_al_pollo one example of "2 bytes per pixel" https://stackoverflow.com/questions/9972869/dxt4-texture-compression

    the color space of the RGB channels was sacrificed to drop the image size by 1/3rd, and one of the channels ends up with more precision than the others.

    similar stuff is done in audio. mp3 and opus are based on "psychoaccoustic" models where they basically make a computer model of how a human hears most sounds and then they re-prioritize the bits around the important bands.
    In conversation Monday, 25-Dec-2023 06:14:23 JST from gnusocial.jp permalink

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    1. Domain not in remote thumbnail source whitelist: cdn.sstatic.net
      dxt4 texture compression
      When performance are kept in mind, we (unwillingly) use texture compression. The artefacts introduced by the compression may be more or less acceptable. what are the different possibilities, workar...

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