chjara (chjara@snowdin.town)'s status on Thursday, 22-Sep-2022 18:27:51 JST
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chjara (chjara@snowdin.town)'s status on Thursday, 22-Sep-2022 18:27:51 JST chjara @helene the idea is that while usually hardware does inverse texture mapping, that is, generate the polygons and then traverse them to produce the texture coordinates, quad-based hardware does forward texture mapping, traversing the texture directly and then interpolating for screen-space coordinates