Rusty Crab (rustycrab@clubcyberia.co)'s status on Thursday, 27-Jul-2023 03:28:32 JST
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Rusty Crab (rustycrab@clubcyberia.co)'s status on Thursday, 27-Jul-2023 03:28:32 JST Rusty Crab
@Moon @Arwalk should probably be fine then. If clients are authoritative (leaves you open to cheating but much simpler than server authoritative) then your players will see themselves moving slowly but more likely than not other players will stutter significantly. You can use an interp method ad described in the paper to avoid that most of the time but TCP will make it harder.