@ataylor yeah totally, Disco Elysium really succeeds on that front as well (especially with making rolls into branching points where both branches are funny/interesting). I think what's most intriguing to me right now is asking like, is there a throughline between Dwarf Fortress and BG3 that makes them both have this same property? Is there a design space that exists in the middleground between them? Or are they distinct incompatible techniques?