@regehr Some more details:
- the D/V and toolchain costs are amortized. Broadly speaking, the bigger your ecosystem/market share, the bigger your ability to absorb that cost.
- This holds for what ARM would call "application" cores; oversimplifying a bit, it's essentially a constant overhead on the design that adds some extra area and pipe stages. It's more onerous for smaller cores, but you need to be really small.
Fabian Giesen (rygorous@mastodon.gamedev.place)'s status on Tuesday, 09-Sep-2025 10:54:53 JST
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Fabian Giesen (rygorous@mastodon.gamedev.place)'s status on Tuesday, 09-Sep-2025 10:54:53 JST
Fabian Giesen