Problem: this story game doesn't need gold as a consumable item, but excising the UI for it from the menus by mucking around in javascript not meant to be edited is a pain.
Problem: I'd like to track the comically absurd number of plummets that befall the characters in this story. (haha get it. beFALL)
Solution: The currency is now named Plummet Count. The story awards one gold every time you plummet.