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    Leonard Ritter (lritter@mastodon.gamedev.place)'s status on Friday, 02-May-2025 07:16:15 JSTLeonard RitterLeonard Ritter
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    still refactoring prover.cpp. for every reported compiler error i see i fix all similar patterns in the file, and yet i am still at line 1703 of 4390 (38%). but through this method, progress should be exponential-- or wait, this pattern matches the one of the sieve of eratosthenes (https://en.wikipedia.org/wiki/Sieve_of_Eratosthenes), so progress should follow the distribution of "new problems" in the file (each problem equivalent to a prime). it's interesting to think about

    #devlog #scopes

    In conversationabout 16 days ago from gnusocial.jppermalink

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      Sieve of Eratosthenes
      In mathematics, the sieve of Eratosthenes is an ancient algorithm for finding all prime numbers up to any given limit. It does so by iteratively marking as composite (i.e., not prime) the multiples of each prime, starting with the first prime number, 2. The multiples of a given prime are generated as a sequence of numbers starting from that prime, with constant difference between them that is equal to that prime. This is the sieve's key distinction from using trial division to sequentially test each candidate number for divisibility by each prime. Once all the multiples of each discovered prime have been marked as composites, the remaining unmarked numbers are primes. The earliest known reference to the sieve (Ancient Greek: κόσκινον Ἐρατοσθένους, kóskinon Eratosthénous) is in Nicomachus of Gerasa's Introduction to Arithmetic, an early 2nd century CE book which attributes it to Eratosthenes of Cyrene, a 3rd century BCE Greek mathematician, though describing the sieving by odd numbers instead of by primes. One of a number of prime number sieves, it is one of the most efficient ways to find all of the smaller primes...
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