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    Leonard Ritter (lritter@mastodon.gamedev.place)'s status on Friday, 02-May-2025 07:16:20 JSTLeonard RitterLeonard Ritter
    in reply to

    i'm going to remove all the internal "homebrew exception" stuff from our C++ codebase and use C++ exceptions instead, which drastically simplifies a lot of the error handling code. we're already converting exceptions at the boundaries, this would be no different.

    honestly i no longer understand why i was so reluctant to use this in the first place. i guess i was afraid C++ exception support would leak into the scopes API but those worries were unfounded.

    #devlog #scopes

    In conversationabout 16 days ago from mastodon.gamedev.placepermalink
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