@icedquinn @VD15
Haven't played it. Heard the gist of the main story plot, and it sounds utterly stupid and nonsensical. As for the rest of the game... I wonder if people kept on playing it on autopilot, hoping that sooner or later the "good part" will start and the game will magically lock in.
And until they finished it, they were unable to process that the game wasn't improving.
Almost any game is gonna have that slow start, when you're still in the tutorial section, being handhold, still learning all the tools the game gives you, etc. So you're not gonna be overly critical of the game during that time. You're gonna keep grinding, pushing through that bad part, until the game opens up.
Because something like Starfield is so large (or maybe some other factors), I wonder if people got tricked into staying in that mindset for the entire game. And then only when witnessing that the game ended, were they able to dispel that mental fog, and finally realize they weren't in the tutorial. That WAS the game. And it was bad.
Again, I haven't played it. That's just my speculation.
As for Oblivion Remaster, to my understanding from what I hear, it is still kinda using the Creation Engine (or potentially its predecessor, Gamebryo) for the gameplay itself, animations, interactions, probably the physics, but then it sends the 3D rendering part to an Unreal Engine wrapper.
So you get the worst of both worlds. You get the buggy nature of the original Creation Engine, and you also get the high system requirements of the modern, badly optimized Unreal Engine. Quite an achievement.
Though, truth be told, I don't know if I'd want an Oblivion Remaster without the classic Oblivion quirks. A part of the charm of the old TES games (which now Skyrim qualifies as if you ask me) was the bugs.
Maybe an Oblivion remake would be a better place to resolve the bugs, improve quests, fix game mechanics, etc. Or a project like Skyblivion, which is more of an engine port (and I hear Bethesda isn't planning on shutting them down, which is good). But it looks like the Remaster really tried to keep as much as possible intact, for better or worse, to keep the spirit of the game as it is... even if it is deeply flawed.