@raven You're example is harmless enough (assuming other problematic aspects could be mitigated). I mean, artists having been using various techniques to prompt themselves for quite some time. Decks, random words, games, etc.
It's just... That's not how these are being marketed. That's not the problem they claim they are solving. I hope I'm wrong, but I worry we cannot disentangle the harmless (perhaps even helpful!) aspects from the harmful ones in this case.