@ScrimblyGames This is by no means a no-brainer. One game I worked on had about 20x as many "no source" lights as it did the ones you could point your finger at. A lot depends on your tools, workflow and intended visual result.
@ScrimblyGames This is by no means a no-brainer. One game I worked on had about 20x as many "no source" lights as it did the ones you could point your finger at. A lot depends on your tools, workflow and intended visual result.
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