heh. I was checking different near-death animations by overriding the randomness, so I had to tell my debugger to set AX to 0
guess which animation that is? The one with the AXe.
heh. I was checking different near-death animations by overriding the randomness, so I had to tell my debugger to set AX to 0
guess which animation that is? The one with the AXe.
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