Now this is where we get into structural issues. Until recently I knew almost nothing about the World of Darkness games but I’ve now realised that UA has a lot in common with them. Vampire and Werewolf particularly - though they refuse to explain this directly - are about being a terrible person but being surrounded by people who are way worse and being forced to intrude your version of asshole to try to stop things getting worse. As such they tend to be heavily driven by NPCs…