Probably a bit niche for most people but I discovered a weird #unrealengine problem & workaround today. When you play a *non-looping* animation montage on a multiplayer client, you get the "Blending Out" and "Finished" events *immediately* when you start playing it. Seems like a bug, it doesn't happen on the server player and happens irrespective of animation length or most other blend out settings. The workaround: uncheck "Enable Auto Blend Out". 🤷♂️ End of anim still seems smooth so feck knows