@clacke I once thought I'd make a flexible magic system for a role-playing game, but quickly realised what I was actually designing was a Turing complete programming language.
Might be fun, but for a rather limited audience, I guess.
@clacke I once thought I'd make a flexible magic system for a role-playing game, but quickly realised what I was actually designing was a Turing complete programming language.
Might be fun, but for a rather limited audience, I guess.
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