my perhaps foolish dream here is to have enough of a spir-v toolchain in scheme that I can assemble my own shaders. the spec is massive but ignoring extensions and focusing only on vertex/fragment shaders should help scope things down a lot.
my perhaps foolish dream here is to have enough of a spir-v toolchain in scheme that I can assemble my own shaders. the spec is massive but ignoring extensions and focusing only on vertex/fragment shaders should help scope things down a lot.
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