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<blockquote style="position: relative; padding-left: 55px;"><section><a href="https://toot.cat/users/dthompson/statuses/113821183724003514">dave (dthompson@toot.cat)'s status on Monday, 13-Jan-2025 22:03:56 JST</a><a href="https://toot.cat/@dthompson" title="dthompson@toot.cat"><img src="https://gnusocial.jp/avatar/11940-48-20221130203455.webp" width="48" height="48" alt="dave" style="position: absolute; left: 0; top: 0;">dave</a></section><article><p>wrote enough of a spir-v parser to parse the shader blobs in the sdl3 gpu cube example. am I insane?</p></article><footer><a rel="bookmark" href="https://gnusocial.jp/conversation/4365530#notice-8537639">In conversation</a><time datetime="2025-01-13T22:03:56+09:00" title="Monday, 13-Jan-2025 22:03:56 JST">about 3 months ago</time> <span>from <span><a href="https://toot.cat/@dthompson/113821183724003514" rel="external" title="Sent from toot.cat via ActivityPub">toot.cat</a></span></span><a href="https://toot.cat/@dthompson/113821183724003514">permalink</a></footer></blockquote>
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dave (dthompson@toot.cat)'s status on Monday, 13-Jan-2025 22:03:56 JST
dave
wrote enough of a spir-v parser to parse the shader blobs in the sdl3 gpu cube example. am I insane?