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    aeva (aeva@mastodon.gamedev.place)'s status on Monday, 13-Jan-2025 05:00:21 JSTaevaaeva

    a gamedev thought experiment I've been pondering every now and then: design a worthwhile multiplayer game that's only practical to play as a lan party game that isn't just wasting bandwidth for its own sake.

    I think the hypothetical game client would have to be sending roughly 2 KB per millisecond at minimum to saturate my high end internet connection's paltry upload speed, so if a game client needed to do that continuously for some reason it would only work as a lan party game for many people.

    In conversationabout 4 months ago from mastodon.gamedev.placepermalink
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