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Polychrome :blabcat: (polychrome@poly.cybre.city)'s status on Friday, 10-Jan-2025 16:27:08 JSTPolychrome :blabcat: This looks handy, a #SecondLife feature request that'll allow low resolution textures to appear sharp instead of blurry on the viewer using Nearest Neighbor filtering: https://feedback.secondlife.com/feature-requests/p/texture-filtering-toggle
No idea if Linden Lab would implement this but it should be easy given it's a built in GL feature.