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    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Friday, 10-Jan-2025 00:52:32 JSTThe Seven Voyages Of SteveThe Seven Voyages Of Steve
    in reply to
    • Ric

    @dev_ric Now with pictures: https://www.stevestreeting.com/2025/01/09/niagara-particles-setting-positions-manually/

    In conversationabout 4 months ago from mastodon.gamedev.placepermalink

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      Niagara Particles: Setting Positions Manually · SteveStreeting.com
      from @
      The Requirement Niagara is great for simulated particle systems, but its renderers seem pretty useful for non-simulated things as well. What if I just want to give Niagara a set of points, and tell it to use those as particles? My use case was a “throwing arc” visualisation, for when you’re aiming a thrown projectile. UE provides you with helper functions to generate a list of points from a given start position and velocity (see the “Predict Projectile Path” suite of functions), and I want to display that in the world to preview where I’m throwing it.
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