Hmm, let's think to myself.
I have an orbital camera separated into yaw and pitch gimbals. I then steal that camera off the gimbals and move it around for another purpose.
Then I want to *move the gimbals into place* so we can have the camera stay in the same place.
Obviously this is just a matter of reverse-engineering the pitch and yaw of the gimbals, I've done it loads of times.
But I've never really touched Godot's transforms.