@clarity In Oath he took a pseudo-legacy angle at the problem, and because so much of the carry-over was about the map texture (locations, faction strengths, starting cards) and _not_ the player position, it took a narrative-focused group to really appreciate.
In Arcs he made a short campaign and I _really_ like the narrative arc that came out of that. However, in our last campaign we decided to stop after looking at the act III stuff. The grind of play wasn't as interesting as the reveal.