@alcinnz @alilly
If memory serves, the adventure game Grim Fandango shipped with a bunch of precompiled bytecode for the older version of Lua they compiled into it.
That meant that when folks wanted to reverse-engineer it later they had to find the right version of Lua to use as a reference.😀
Of course if you are building your own interpreter then you can presumably design your own bytecode format rather than the one in current upstream Lua, so you aren't chasing upstream changes.