else if ((uMsg != WM_NCACTIVATE) && (uMsg == WM_KEYDOWN)) {
amazing comparison folding here, compiler. so it doesn't match WM_NCACTIVATE, but at the same time it does match WM_KEYDOWN? amazing. almost like you could ignore that first test
else if ((uMsg != WM_NCACTIVATE) && (uMsg == WM_KEYDOWN)) {
amazing comparison folding here, compiler. so it doesn't match WM_NCACTIVATE, but at the same time it does match WM_KEYDOWN? amazing. almost like you could ignore that first test
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