#Blender3D Fedi: what should I use to remove resin traps (internal closed cavities) from models designed for #Resin3DPrinting ? I know about the 'separate by loose parts' method, but this only works if the cavities aren't attached to the interior, which unfortunately they often are.
I can fix this manually by cutting faces from the inside, but this is tedious. Chitubox Basic can _detect_ cavities (with some false positives), so surely the technology to do this faster exists?