if the objects you stuff into the resource_linked_list collection are 26 bytes long, WHY ARE YOU REFERENCING THE 28th BYTE?
CMP word ptr [ESI + 0x1c ],0x5
0x1C is 28! that's 28! IS THIS JUST A MEMORY BUG IN THE ORIGINAL GAME?
if the objects you stuff into the resource_linked_list collection are 26 bytes long, WHY ARE YOU REFERENCING THE 28th BYTE?
CMP word ptr [ESI + 0x1c ],0x5
0x1C is 28! that's 28! IS THIS JUST A MEMORY BUG IN THE ORIGINAL GAME?
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