@psychicparrot42 It's interesting that a lot of modern roguelites like Binding of Isaac and Enter the Gungeon, minus the powerups are basically Berserk but they force you to clear each room before you're allowed to continue. I think it's actually more interesting to incentivise you to clear a room (or perhaps punish you for not doing it, e.g. when you have to re-traverse the room maybe it's harder if you left things alive) but ultimately giving you the choice