@thisnorthernboy A lot of people would (correctly) comment about art not needing to be "for" anything, but I'm a practical programmer who struggles to motivate if there isn't any end goal in mind. I can say that having been around gamedev a long time, your models would be great in a space game. I wouldn't worry too much about specialist asset knowledge; games & film etc aren't as far apart as they used to be asset wise and you can usually make most things work in the pipeline