This may seem contradictory on the surface.
For the unfamiliar, one of the coolest bits of Blades is that it's designed so you can play an elaborate heist full of twists and surprises that all culminate with the kind of "pieces falling into place" feeling of a great caper film without needing to do anything more than sketch the loosest outlines of a plan.
That may seem like a challenge to my getting my planning fix, but it's actually only half the problem.