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- Embed this notice@Dudebro @Terry @William_The_Dragonborn Yeah, a while back I tried to go through it all to "find the problem"
>Is it bloat? too many people on the team?
No, they've kept their staff at 200 employees since the 90s
>Are they rushed?
No, they've released a game at a fairly constant rate since the 90s
This issue really seems to be that the upper management does not care because every game prints money without fail, so long as its playable it get released no matter what. The people who really did care are slowly leaving because it's been over 30 years since the concept was first pitched and they are retiring.