@kaia Not sure, but I believe there is internal server-client desync, even though these bugs occur on offline, singleplayer worlds. The server does not agree that there should be blocks, so it takes the blocks away and damages the player for it.
@kaia Not sure, but I believe there is internal server-client desync, even though these bugs occur on offline, singleplayer worlds. The server does not agree that there should be blocks, so it takes the blocks away and damages the player for it.
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