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- Embed this notice@solidsanek @aetios see, the pro way to play 'em is to always have a walkthrough handy 'cause the designs were always partly jank back then and you'll inevitably run into something that no one would think is logical to put together. Puts frustration at minimum if you go in expecting to hit a wall at some point and having the walkthrough ready for it.
The most egregious games for that kind of thing that I've played are actually the Sherlock Holmes games and the Broken Sword games, the Sherlock one in particular involved pixel perfect movement that was only doable with a walkthrough with diagrams.