The game plays with perspective. A statue in a city holds up their hands seemingly in despair. Their face is contored with sadness.
Step back. Look on the shadow. From this angle, the statue appears to be in a joyous act of juggling.
The game delights in playing with perspective. It's both a visual and a mechanical theme - puzzles will change depending on how you look at them: from what angle, in what context, through what obstacle.
It's clever.