@tomie I mean, there are games that can't even run at max settings that came out around the time that hardware was relevant because they were using shit like tress fx lol. It took another couple years for people to be able to safely enable it for tomb raider and Witcher 3's hairworks. You're right, there is a lot of bloat, but there are also a lot of new technologies that rely on calls and such just not available on older hardware. Maybe they could be back ported but that's a lot of dev work for such a small amount of players.
Then you have me who is working on an engine from 2015 that I can't update to support some features or it will break shit xD