Embed Notice
HTML Code
Corresponding Notice
- Embed this notice
dilbert 1 (sun@shitposter.world)'s status on Monday, 09-Sep-2024 03:02:41 JST dilbert 1
@RustyCrab @KaiserKitty @PurpCat @Aeder It's not great for games unless you can do everything to avoid allocation and garbage collection. I wrote a game years and years ago using Java + OpenGL (library: JOGL) if you use the java3D library it's slow as shit but with JOGL it was as fast as native. However, the game would pause every time the garbage collector kicked it, which you cannot prevent.