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- Embed this notice@LivingSpaceStudios @monsterislandcolonizer @skylar @snappler okay, but my answer was to the question about the PC sounding like an airplane with minecraft and not a game built on the unreal engine
I'm not sure it's even possible to avoid thrashing the CPU with java if you're running a few tens of thousands of objects through an update loop every frame. maybe it is, but you'd have to go far out of your way to do it, and no java programmer would do things that way from the start (which is when you would need to decide to do it)
there's no reason modding in C++ needs to be terrible. that's an almost entirely language-agnostic architectural question. C++ has many terrible things in it but C++ programmers are not forced to use them