I really hate "game over, try again" screens for story-based games because it basically tells the player "you being bad at this video game is not a canonical event". But most people struggle with games like Pyre that ask you to live with your failures and suffer penalties or a worse ending for them. I think there's a place for that design, but hey, why not make the "I am bad at this game" the more canonical mode of play? I feel like it'd fit a fight-shonen narrative very well lol.