idea: fail-forward video game where losing boss battles (or whatever) doesn't stop progression and instead adjusts variables on what ending you get. but the ending you get for acing every battle first try is the "bad ending".
idea: fail-forward video game where losing boss battles (or whatever) doesn't stop progression and instead adjusts variables on what ending you get. but the ending you get for acing every battle first try is the "bad ending".
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