i've been thinking a lot recently about old JRPGs and how some (most) of them are a real slog to play now (when not on some form of meth/speed): turn-based, super-linear storytelling, little customization, etc. etc. then i was thinking, i bet there's a good essay in how classic turned-based is busted and not fun in general, and maybe there's a good case for that, right? but here's the problem, and here's the sole reason why i rarely (if ever) write "review" stuff anymore: wtf is fun????