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- Embed this notice@LukeAlmighty @Jens_Rasmussen another option is to make it a very obvious timer in the game. The original System Shock had a difficulty level with this: in 10 hours, Shodan wins. That's generous but just having a timer at all added a lot of stress to a game where you can just keep going back to medical/energy centers to top up.
In a fantasy setting it could be astrological. When the planets finish aligning the Demon King's final spell will start.