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<blockquote style="position: relative; padding-left: 55px;"><section><a href="https://peoplemaking.games/users/Alrecenk/statuses/112568408050770358">Alrecenk (alrecenk@peoplemaking.games)'s status on Thursday, 06-Jun-2024 16:10:08 JST</a><a href="https://peoplemaking.games/@Alrecenk" title="alrecenk@peoplemaking.games"><img src="https://gnusocial.jp/avatar/263771-48-20240606071008.webp" width="48" height="48" alt="Alrecenk" style="position: absolute; left: 0; top: 0;">Alrecenk</a></section><article><p>My game's story campaign might be a ten hour tutorial in a trench coat. <a href="https://peoplemaking.games/tags/gamedev" rel="tag">#gamedev</a> <a href="https://peoplemaking.games/tags/IndieGame" rel="tag">#IndieGame</a></p></article><footer><a rel="bookmark" href="https://gnusocial.jp/conversation/3200351#notice-6322631">In conversation</a><time datetime="2024-06-06T16:10:08+09:00" title="Thursday, 06-Jun-2024 16:10:08 JST">about 6 months ago</time> <span>from <span><a href="https://peoplemaking.games/@Alrecenk/112568408050770358" rel="external" title="Sent from peoplemaking.games via ActivityPub">peoplemaking.games</a></span></span><a href="https://peoplemaking.games/@Alrecenk/112568408050770358">permalink</a></footer></blockquote>
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Alrecenk (alrecenk@peoplemaking.games)'s status on Thursday, 06-Jun-2024 16:10:08 JST
Alrecenk
My game's story campaign might be a ten hour tutorial in a trench coat.
#gamedev
#IndieGame