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> it's an anchor chain around the neck of a developer
A hard lesson learned many times working at a company chasing web frame works xD
Quite a while back, I tried building a minecraft clone in Unreal, using their visual code. And, that was actually a lot of fun. Though, there were limitations as you'd imagine xD Still, I was able to place and mine cubes.
I spent the most time learning Unity. Some of my demo demos of stuff existed there. But, when they went to being a publically traded company, I knew it was not for me. (seem to be very justified, given some of their business practices as of late). Put away Unreal, when I realize you would always have to rent your software from them.
After that, I did spend a good amount of time learning webgl, but it is a lot lol. It I just, want to make a simple 3d game, I'll use godot for now. It can load, texture, transform, and play armature based animations, day one. Just reaching that same level from scratch would take... idk, a long as time? Weeks?
Discrete pieces is doable for 2d. I've tried to get started the same way for 3d, but man, that is a lot lol. One day I'll understand that, but it is too much for me at the moment.
Overall, my competency with godot + blender, is enough, to well, recreate a simple shooter, or some other such thing. I do really like the idea of a minecraft clone. Though I've been stumped by the technical aspects on that one a few times xD And, speed really does matter for a MC like game. And, I don't like minetest, it is super resource intensive for some reason. I was flabbergasted when I realized I could play minecraft on my laptop, no problem, but minetest would try to melt it xD
There is no way Java minecraft should be anywhere as close to performant as C++ based minetest.
In general. kek, I guess I really do still want to do game dev. And, I still want to make a minecraft clone. One that isn't retarded and going to melt my laptop xD I feel like that would make a great base for a game. There is a reason why modding was so prolific in minecraft.