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What you describe is how I was taught to make things.
I think it can be viable if you have a lot of resources to throw at it.
But, it almost has a 100% failure rate for me xD At the moment, I simply do not have the capacity to buffer and resolve design pattern issues, while finding what the game should be, via interactive discovery.
I've had a few attempts, where I made character controllers, setup environments, and, generally had all the parts of a working MVP game. But, every decision made from that point forward, required all the existing pieces to be adapted, and very quickly the complexity of making changes grew to great, and I had to give up xD
I'd say I've done that between 5-10 times, making it different distances each time. So, I'm pretty convinced that I can't go that direction xD
After trying to break this whole thing into pieces, and really evaluate where the problem was, it appears to be, in what the game should be.
Sort of like, trying to discover how a house should be, while you are building the house. When you realize something should be changed, the amount of work that will take, will be directly proportional to the amount of work already completed.
My hope for the power-point, is that, it will let me explore, and settle on ideas. Discovery of mechanics/design in a medium of code is very heavy, so I am trying to strike a balance and find an intermediary step where, change is nearly free, and I can see the effect the change has on the flow of the experience.