So much has been written about purposeful and directed worldbuilding for #ttrpg campaign settings. Yet it seems that worldbuilding for videogames isn't being talked about at all.
Sure, some generalities of worldbuilding for novels and RPGs apply to all fiction. But videogames are a very different medium in the way the audience interacts with the world of the fiction and how information flows.
Certainly there have to be many worldbuilding concerns that are specific to videogames?